Inline Loops
inline
loops are unrolled, and allow some things to happen that only work at
compile time. Here we use a
for
, but a
while
works
similarly.
test "inline for" {
const types = [_]type{ i32, f32, u8, bool };
var sum: usize = 0;
inline for (types) |T| sum += @sizeOf(T);
try expect(sum == 10);
}
Using these for performance reasons is inadvisable unless you've tested that explicitly unrolling is faster; the compiler tends to make better decisions here than you.