Floats
Zig's floats are strictly IEEE compliant unless
@setFloatMode(.Optimized)
is used, which is equivalent to GCC's -ffast-math
. Floats coerce to larger
float types.
const expect = @import("std").testing.expect;
test "float widening" {
const a: f16 = 0;
const b: f32 = a;
const c: f128 = b;
try expect(c == @as(f128, a));
}
Floats support multiple kinds of literal.
const floating_point: f64 = 123.0E+77;
const another_float: f64 = 123.0;
const yet_another: f64 = 123.0e+77;
const hex_floating_point: f64 = 0x103.70p-5;
const another_hex_float: f64 = 0x103.70;
const yet_another_hex_float: f64 = 0x103.70P-5;
Underscores may also be placed between digits.
const lightspeed: f64 = 299_792_458.000_000;
const nanosecond: f64 = 0.000_000_001;
const more_hex: f64 = 0x1234_5678.9ABC_CDEFp-10;
Integers and floats may be converted using the built-in functions
@floatFromInt
and
@intFromFloat
.
@floatFromInt
is
always safe, whereas
@intFromFloat
is
detectable illegal behaviour if the float value cannot fit in the integer
destination type.
const expect = @import("std").testing.expect;
test "int-float conversion" {
const a: i32 = 0;
const b = @as(f32, @floatFromInt(a));
const c = @as(i32, @intFromFloat(b));
try expect(c == a);
}